My file is located under /images/donkey.jpg, so in that case, don’t forget to add .images.

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var assemblyName = typeof(BinaryAssetFileDataProviderTest).Assembly.GetName().Name;
var str = typeof (BinaryAssetFileDataProviderTest).Assembly.GetManifestResourceStream(assemblyName + ".images." + "donkey.jpg");
var blob = new byte[str.Length];
str.Read(blob, 0, (int)str.Length);
var size = (int)str.Length;
str.Close();
pixel Getting an embedded resource out of the assembly + convert to bytearray
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